![]() On top of the changes in the first part of the update notes, we’ve implemented other fixes! New 1-handed axe animations - and we're not stopping with animations improvements there! Improved world textures - selected floors, walls, and surfaces Newly added apparel - Pilgrim Outfit - granted at the beginning of the game. Rare Trophies will now drop more often from Infected Players can now instantly kill grabbing Biters with the Stab Skill upgrade Players can now determine any amount of crafted items - not only one or all. Hazmat Biters won't explode instantly when hit with a weapon using fire or electric mods Cutscenes can be skipped by holding down the dedicated button. Players can now experience more immersive and frightening audio during the night chases Let's take a look at some of the highlights in this update. This update brings a number of major changes that will impact gameplay. This feature will be developed further in the upcoming updates! Looking for something new to spice up your online experience? Check out a classic feature from Dying Light - Dynamic Competitions! It will give you the thrill of tackling something unexpected! Changes to AI behavior around the ledges of buildings Changed a number of animation-based hit reactions to ragdolls New ragdoll presets change the hit reactions of human-sized enemies New ragdoll code that more realistically applies the forces of the hits Equip yourself with the best tools, and check out these enhancements yourself! Infected now behave more more realistically upon taking damage. We've upgraded your experience to include the new, improved ragdoll animations, physics and AI reactions. Ragdolls physics and AI Reaction improvements *The Legend Levels feature may not work as expected with modded game content. See what you're capable of and take your game to the next level! Gain new passive abilities and progress faster than ever before, even when you think you've reached the end. You can join the discussion on Dying Light 2's update 1.9.0 on the OC3D Forums.Ĭommunity Update #2 (1.9.0) - Release Notes Techland has also noted that Dying Light 2's integrated benchmark does not currently log framerates correctly when DLSS 3 is used, recommending that gamers use CapFrameX or Nvidia FrameView to log FPS until they can fix this issue with a future patch.ĭLSS 3 is only (currently) supported on Nvidia's RTX 40 series of graphics cards, which means that most PC gamers will need to upgrade their systems to utilise Nvidia's latest AI technology in Dying Light 2. ![]() This options is turned on by default in Windows 11. Techland has recommended that PC gamers make sure that Hardware Accelerated GPU Scheduling is enabled in Windows 10 when using DLSS 3, as this feature is vital if you want DLSS 3 to work correctly. On consoles, cross-generation co-op support has been added to the Xbox and PlayStation versions of the game. On all platforms, textures have been improved for many areas of the game, LOD transitions for trees have gotten better, and more objects in the game can now cast shadows.ĭying Light 2's latest update has also made improvements to the game's ragdoll physics, AI reactions to damage, and have added new animations to the game. On PC, Techland has also confirmed that they have removed DRM protection from Dying Light 2, added general CPU, GPU, and DirectX 12 performance optimisations and have improved the game's memory usage to make the game play better during long play sessions. DLSS Frame Generation effectively acts as a performance multiplier by using AI to generate intermediate frames, doubling Dying Light 2's framerate on compatible hardware. With update 1.9.0, PC gamers will be receiving support for Nvidia's DLSS 3 technology, adding DLSS Frame Generation to the game alongside DLSS Super resolution (DLSS 2). With this update, Techland has acting on a tonne of feedback that they have been given, using it to implementing new bug fixes, optimise the game's performance, and make other changes to the game. Techland has just release update 1.9.0 for Dying Light 2, styling the update as Community Update #2.
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